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Post by JINDAI on Aug 3, 2009 23:24:49 GMT -5
SYNOPSIS The fists of pure iron, the strength of a bull and an ox are within this body of his, the punching king, the powerhouse incarnate. After all, studying boxing and taking up it as his only means of fighting seems ridiculous but does he truly care? No. His body as tough as iron, his punches as strong and as fast as bullets, who would really talk about this boy? His name is Jindai Moukou, the greatest boxer (..and the only.) to ever grace the Hidden Leaf. Known for his Infinity Roll and tough body and determined spirit, he is always ready for a fight.
- NAME | Moukou, Jindai
- ALIAS | Bullet Fist :: Cannon Fist
- AGE | 15
- ORIGIN | Konohagakure no Sato :: Hi no Kuni
- CURRENT LOCATION | Konoha
- RANK | Chunin
- SKILL LEVEL | Medium
- CRIMINAL CLASS | None
- SPECIALTY | Taijutsu Only
- NATURES | Doton
- OCCUPATION | Ninja
PERSONALITY •Cocky He is a very cocky person as he loves to fight against strong opponents and use the explosive strength from boxing he has gained to totally annihilate them with his boxing techniques of which he made himself. He is on the borderline of being arrogant during this as well. •Determined He may be cocky, but he is a spirited individual let me tell you, he won't let any bastards come to him and tell him he can't do something, because his fists are all he needs to win the battle, no weapons, no gimmicks, just his own body. This is also the reason he is called Blast Fist. He is also known for this determination he gives. He also gives his all in the efforts of training as well. •Confident He is also very confident in himself and his allies when it comes down to it and is a very good sport towards them, usually trusting that they can get the job done and become stronger. He tries to knock confidence into the most non-confident individuals. He is also known to become overconfident leading to his cockiness. •Friendly He is a very friendly and helpful individual and is not one to just sit by and watch people suffer, whether because of him or someone else. He would always do errands for people, though is no pushover. He is also not one to complain unless people are using his kindness against him, and will usually punch them with a weaker version of his all-powerful punches. •Competitive He is easily on of the most competitive people you will find anywhere, and hates when someone is stronger than him, usually turning them into his rival and using them as a focus for his drive to win. He is not one to say no to a challenge and is one to compliment opponents on their strength but dislike them because of that strength as well.
HISTORY •Birth/Childhood He was born within Konohagakure no Sato, his father was a taijutsu specialists, and so he wanted to be one and a ninja just by seeing his fathers strength. He did not want his fathers style because he did not want to copy it, he wanted another style to call his own, and so started to experiment with a style utilizing fists, obviously, boxing. His father was proud that he would follow his profession, his mother was happy that he was also happy.
•Academy Student He entered into the academy of course as he promised his father, and thought that it was boring and with his mind, he knew that he wanted to learn how to box more so then the stuff he was doing now. He did however learn the basics of the academy to pass onward and become a better ninja, as he also wanted to mimic his fathers fighting spirit, hearing stories from his fathers lips. He went on to at least remember ninjutsu and genjutsu.
During his time in the academy however he went on to make his own training regiment and study tapes of utilizing the fists in combat. His father was proud of the tenacity his son showed and couldn't be happier, his mother usually healed him afterward, as he was hurt so badly that he was exhausted and his fists bled. His parents knew with this tenacity his dream of becoming a taijutsu master would come into fruition if he kept up the hardwork.
He graduated from his class at age eleven.
•Genin ~ Part One During the first training session he finally met his first sensei, ecstatic, he wanted to prove he was stronger then his shinobi comrades. In this battle he proved that he had tenacity, and gained technique with his boxing style, his punches were fairly strong and could dent the wood that his sensei had dodged. Seeing this he knew exactly what to do with the boxing beginner/
He started to place him through hellish training with the body more so than the comrade she was with, making sure he did many exercises. He built up speed, thrusts and absolute strength, making him even stronger than before. During his missions, he often punched into stone with bare fists and broke and tore through it showing how strong he had gotten from that training.
He often sparred with his comrades, and began to make techniques for himself through those battles, using them as experiments. He made quite a few attacks with the use of his fists, and showed much proficiency.
•Genin ~ Part Two He had been a Genin for a year now, passing up the first two exams, he went on to the third with his comrades, a good thing because he gained lots of experience and more strength. He was revved to becoming a Chunin and to show his skills with an indefinite amount of confidence in himself. Training everyday to gain more strength, and making more techniques.
His sensei placed them through one final test, judging their teamwork through a puzzle. After a few slip-ups they passed and went on to become candidates of the exam. Of course, Jindai was one not to stop training, and trained well before he came, ready to fight. His team and himself went on to the Chunin exams the week after and would begin their descents.
•Chunin Exam The first of the Chunin exam was uneventful, they all passed.
The second was of course a obstacle course in the village, which when using the abilities they had gained, they also passed, and had many secrets they had yet unveiled. After hearing about the battles, he was overjoyed as he still had a few techniques he still didn't unveil, like a signature move that he wanted to show. He went up against a ninja, unveiling a technique of great power.
He passed to the next round, while one of his teammates lost by a tactician of great ability.
Once passed to the next round, he would go against a taijutsu specialist, with a different style utilizing speed and claws for weapons in his arsenal. Often catching him off-guard with the speedy attacks. He tried to finish him off with one more powerful technique, until he unveiled another technique, in which he caught him completely off-guard and utilized the technique he had unveiled a battle earlier. He a passed on to the finals, and his other teammate lost against that tactician having bad luck.
•Chunin Exam ~ Final Round Passing the final round, the boxing expert had his rest and was ready for the next battle. He had to go against the same tactician that defeated his friends and comrades, he would avenge them. The battle would begin.
The battle started off with Jin in a trap of the opponents design utilizing explosive notes and kunai traps so that he could gain the upper hand. If Jin was to pas he would have to get in close and utilize his signature technique. Many explosions and attack arose, and a few close calls came, but finally the mans time was up, as he utilized feints and pivots in the air and even dove into an explosion, utilized a powerful overhead attack to drive into the tactician. He finally got him, and with his signature technique he totally destroyed him and won the battle.
He was awarded with Chunin as he inspired the will to win even in his condition battered and bruised.
•Time Skip Two years later, Jin was Chunin, strong and powerful and developed himself as a fine Chunin warrior going on many missions. He was awarded with his nickname as well and with his strength gained a reputation as a great taijutsu specialist.
INVENTORY Iron Training Weights (Only wears them in training)
TECHNIQUES
Name: Dash Rank: C Type: Taijutsu Description: With this technique, the user uses the unbelievable power in the legs to move forward and counteract the opponent in a fashion that is similar to a shushin, except the user uses his own speed and not a teleportation, so it is slower then a shushin of the users level but can be used for high speeds or to surprise the enemy. He can also move from side to side to dodge attacks and counteract.
Name: Peek-a-Boo Rank: E Type: Taijutsu - Signature Stance Description: To adopt an effective peek-a-boo position, hold your hands next to each other in front of your face. Keep your elbows tight against your body whilst maintaining a relaxed stance. This guard will minimize damage from direct strikes to the head but it is a difficult guard from which to mount a counter-attack. The main drawback to the peek-a-boo is that it leaves the boxer vulnerable to side attacks from the opponent. The peek-a-boo defensive style is especially suitable for shorter fighters.
This is primarily because shorter boxers have shorter arms and are therefore able to gain more leverage in looping punches. Furthermore, shorter fighters will be able to cover the gaps in the guard position more effectively. Taller fighters, who will presumably have longer torsos, are more vulnerable to strikes on the body than shorter boxers. This is not to say that they should avoid employing the peek-a-boo guard but they should always be more aware of this increased vulnerability.
Name: Infinity Roll Rank: B Type: Taijutsu - Signature Move Description: An attack used to end fights with final blows from his fists.
The Infinity Roll is a maneuver that combines both offense and defense by dodging while delivering punches at the same time. The boxer continually bobs and weaves, with the head swaying in a rolling figure 8 motion, namely an infinity symbol and uses the momentum of the entire body to deliver powerful blows side to side from the opponent's blind spots.
The technique does consecutive damage to the opponent with the users powerful fists capable of ending a fight with the powerful blows from his fists since the damage adds up and focuses on gaining more power with every sway.
Name: Gazelle Punch Rank: C Type: Taijutsu Description: While the motion for the punch is simply that of a Hook, the majority of the power is derived from the propulsion caused by the lower body as the boxer assumes a ducking position and then springs forward. As the name implies, a strong lower body, or leg muscles as resilient as that of a Gazelle's, is vital to the success of the Gazelle Punch. When the user attacks, this is used as a counter attack, or as a secondary attack.
Name: Smash Rank: C Type: Taijutsu Description: One of the more versatile power moves in his arsenal, he uses different variations, that still count as the move in question as it is very powerful.
The Smash is a Middle-Range Blow that is hard to predict as it is unorthodox, curving upwards at a diagonal angle somewhere between a Straight and an Upper. Because it can only be thrown from a position where the guard is lowered, the Smash has the potential to be prone to Counters.
- 3/4 Upper
Connected to the Smash in the respect that it strikes in the area between a Straight and an Upper and is thrown from a stance that uses a lowered guard, the 3/4 Uppercut can be easily differentiated as it follows a straight, diagonal path without curling inward. It also shares similarities with the Short Upper as they are both compact, vertical punch.
- Low Modified Version Smash
A more powerful variation of the Smash which increases its damaging capabilities by throwing the full weight of the body into the punch in a much larger, upward swing. It is thrown by bending the knees further and tilting the body to the side, so far that the boxer virtually vanishes from the opponent's line of sight, before propelling upwards in the same manner as that of an Uppercut.
Name: Corkscrew Punch Rank: C Type: Taijutsu Description: It most closely resembles a Straight, but is thrown inward while twisting the shoulder, elbow, and wrist. The Corkscrew uses the same science as that of a bullet firing out of a gun, where the combination of a spinning projectile and excessive force causes a greater impact. The motions involved are similar to that of a Screwball in Baseball and this analogy is fitting as the punch has a noticeable "wind-up" sequence that makes it somewhat foreseeable. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts.
Name: Bullet Rank: B Type: Taijutsu - Signature Description: This is a powerful jab that a user throws by twisting both their shoulders and their wrist. Because all of the power is fixated on a single target, it has a high level of penetration. This jab is similar to the Corkscrew, however unlike the Corkscrew, it can be thrown repeatedly. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts. This is a stronger or a slightly different version of the Corkscrew.
Name: Heart Break Shot Rank: B Type: Taijutsu - Signature Description: If the heart is hit hard enough, it stops for an instant, paralyzing the victim for a brief moment. This technique is a very useful technique when needed. When the user first performs this technique they perform the Corkscrew Punch aiming towards the opponent's heart. If the opponent blocks the attack, this attack will still go through. If the opponent stops the attack with a block while the attack still hits where the user's heart may be locate at makes the opponent unable to move for three movements. If the opponent does not block the attack however the opponent is unable to move for a post.
Name: Shotgun Rank: B Type: Taijutsu - Signature Description: A rapid series of quick shots delivered from long range in a sequence so fast that it is nearly impossible to dodge them all. The Shotgun is especially troublesome to Infighters as they literally form a wall of punches, keeping them at bay. Hindai is able to use the Shotgun with either his left or right arm and usually alternates between the two in succession, though he can throw these high-speed punches with both arms simultaneously. Normally a person is capable of attacking with their left and right hand within one movement one time. With Shotgun the user is capable of attacking two times with their left hand, and two times with their right hand per movement equal to that of the whole round. When the user attacks they are capable of attacking faster, but they attack wildly, their attacks are never precise and they are not very accurate as well.
Name: Frog Punch Rank: C Type: Taijutsu Description: An uppercut that has the boxer lowers themselves into a full squatting position and then leaping upwards, towards the opponent akin to a Frog, hence its namesake. The fighter may strike with either arm while rising from this crouching stance. Because the spring action that brings about its power requires both knees to be fully bent, the Frog Punch is easily telegraphed and is best used as a Counter after ducking beneath a Hook in order to help avoid any potential retaliation.
- Giant Eyed Frog Punch
User bends down and put's the entire strength into the user's legs. Then the user jumps up for a Frog Punch. User while jumping up then combines with a spinning punch with both arms which amplifies the strength of the technique greatly. This technique depending on the user's class level has a knock back sending the opponent flying away into the distance, making the opponent fly upwards.
Name: Haymaker Rank: C; Variations are B Type: Taijutsu Description: A punch in which the arm is whipped sideways from the shoulder joint with minimal elbow bend. The Haymaker is a technique in which the user hits with all they got for a knock out. This technique uses variations to attack the opponent as well.
- Jolt Blow
The Jolt Blow is a reckless punch distinguished by putting the entire body weight of a fighter behind a single punch. The combatant charge forward, building up momentum as the arm is whipped sideways from the shoulder joint to unleash a huge punch. Basically it’s haymaker to utilize complete destruction if connected. This Technique is utilized by the user's legs by pushing forward.
- Tornado Jolt
Refined version of Jolt Blow. By twisting the body to its limits, the speed of a hook increases dramatically, giving a big amount of additional power. With this technique a user doesn't even have to take a running start, the user can simply perform the Tornado Dash(A use of the dash while spinning then utilizing a powerful twist). Basically it’s haymaker to utilize complete destruction if connected..
Name: Liver Punch Rank: C Type: Taijutsu Description: The liver blow is a hit to the liver, which is underneath a individual’s right pectoral behind the rib cage. If hit hard enough, it ruptures the liver causing internal bleeding, which causes the person to experience nausea and feel faint. It is a very effective attack to stop someone from moving around,
Name: Body Dragon Blow Rank: B Type: Taijutsu - Signature Description: A close range Body Blow is delivered and, while the opponent's attention is still directed downward, a Swinging, Overhead Punch, is thrown above their line of sight. It is best used after priming the opponent with multiple Body Blows. The amount of blows that is delivered depends on how many blows the user wishes to hit, however may equal to how many movements the user knows.
Name: Hedgehog Rank: C Type: Taijutsu Description: A technique where the user throws a rapid barrage of punches at the opponent that pricks them over and over again. User has good control of these punches, and can weave them through the tiny openings of the opponents' guard.
Name: Coconut Punch Rank: B Type: Taijutsu - Signature Description: A Coconut Punch is an irregular blow that's usually performed as a Counter. After being hit by a punch, the boxer reels backwards as if they were heavily damaged, feigning injury in the hopes that the opponent will seize the opportunity to finish them off with a big hit, most likely their best attack. Anticipating this, the fighter is then able to readily Counter, stepping forward to add even more momentum to a powerful punch.
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Post by ☠GERGLE on Aug 4, 2009 0:42:53 GMT -5
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Post by Pwn on Aug 4, 2009 1:20:24 GMT -5
Erm, change your skill level. It should be "Medium" not "High" because you're not a Jōnin.
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Post by ☠GERGLE on Aug 4, 2009 1:21:32 GMT -5
Cannot believe I missed that.. *face palm*
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Post by JINDAI on Aug 4, 2009 1:32:35 GMT -5
Done
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Post by Pwn on Aug 4, 2009 1:57:28 GMT -5
2/2 accepted; locked and moved.
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