Post by JINDAI on Aug 4, 2009 9:47:06 GMT -5
Link to Accepted Profile:
Jin Moukou
Character Name:
Jindai Moukou
Character Rank:
Chunin
Jin Moukou
Character Name:
Jindai Moukou
Character Rank:
Chunin
Name:
Dash
Rank:
C
Type:
Taijutsu
Description:
With this technique, the user uses the unbelievable power in the legs to move forward and counteract the opponent in a fashion that is similar to a shushin, except the user uses his own speed and not a teleportation, so it is slower then a shushin of the users level but can be used for high speeds or to surprise the enemy. He can also move from side to side to dodge attacks and counteract.
Name:
Peek-a-Boo
Rank:
E
Type:
Taijutsu - Signature Stance
Description:
To adopt an effective peek-a-boo position, hold your hands next to each other in front of your face. Keep your elbows tight against your body whilst maintaining a relaxed stance. This guard will minimize damage from direct strikes to the head but it is a difficult guard from which to mount a counter-attack. The main drawback to the peek-a-boo is that it leaves the boxer vulnerable to side attacks from the opponent. The peek-a-boo defensive style is especially suitable for shorter fighters.
This is primarily because shorter boxers have shorter arms and are therefore able to gain more leverage in looping punches. Furthermore, shorter fighters will be able to cover the gaps in the guard position more effectively. Taller fighters, who will presumably have longer torsos, are more vulnerable to strikes on the body than shorter boxers. This is not to say that they should avoid employing the peek-a-boo guard but they should always be more aware of this increased vulnerability.
Name:
Infinity Roll
Rank:
B
Type:
Taijutsu - Signature Move
Description:
An attack used to end fights with final blows from his fists.
The Infinity Roll is a maneuver that combines both offense and defense by dodging while delivering punches at the same time. The boxer continually bobs and weaves, with the head swaying in a rolling figure 8 motion, namely an infinity symbol and uses the momentum of the entire body to deliver powerful blows side to side from the opponent's blind spots.
The technique does consecutive damage to the opponent with the users powerful fists capable of ending a fight with the powerful blows from his fists since the damage adds up and focuses on gaining more power with every sway.
Name:
Gazelle Punch
Rank:
C
Type:
Taijutsu
Description:
While the motion for the punch is simply that of a Hook, the majority of the power is derived from the propulsion caused by the lower body as the boxer assumes a ducking position and then springs forward. As the name implies, a strong lower body, or leg muscles as resilient as that of a Gazelle's, is vital to the success of the Gazelle Punch. When the user attacks, this is used as a counter attack, or as a secondary attack.
Name:
Smash
Rank:
C
Type:
Taijutsu
Description:
One of the more versatile power moves in his arsenal, he uses different variations, that still count as the move in question as it is very powerful.
The Smash is a Middle-Range Blow that is hard to predict as it is unorthodox, curving upwards at a diagonal angle somewhere between a Straight and an Upper. Because it can only be thrown from a position where the guard is lowered, the Smash has the potential to be prone to Counters.
- 3/4 Upper
Connected to the Smash in the respect that it strikes in the area between a Straight and an Upper and is thrown from a stance that uses a lowered guard, the 3/4 Uppercut can be easily differentiated as it follows a straight, diagonal path without curling inward. It also shares similarities with the Short Upper as they are both compact, vertical punch.- Low Modified Version Smash
A more powerful variation of the Smash which increases its damaging capabilities by throwing the full weight of the body into the punch in a much larger, upward swing. It is thrown by bending the knees further and tilting the body to the side, so far that the boxer virtually vanishes from the opponent's line of sight, before propelling upwards in the same manner as that of an Uppercut.
Name:
Corkscrew Punch
Rank:
C
Type:
Taijutsu
Description:
It most closely resembles a Straight, but is thrown inward while twisting the shoulder, elbow, and wrist. The Corkscrew uses the same science as that of a bullet firing out of a gun, where the combination of a spinning projectile and excessive force causes a greater impact. The motions involved are similar to that of a Screwball in Baseball and this analogy is fitting as the punch has a noticeable "wind-up" sequence that makes it somewhat foreseeable. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts.
Name:
Bullet
Rank:
B
Type:
Taijutsu - Signature
Description:
This is a powerful jab that a user throws by twisting both their shoulders and their wrist. Because all of the power is fixated on a single target, it has a high level of penetration. This jab is similar to the Corkscrew, however unlike the Corkscrew, it can be thrown repeatedly. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts. This is a stronger or a slightly different version of the Corkscrew.
Name:
Heart Break Shot
Rank:
B
Type:
Taijutsu - Signature
Description:
If the heart is hit hard enough, it stops for an instant, paralyzing the victim for a brief moment. This technique is a very useful technique when needed. When the user first performs this technique they perform the Corkscrew Punch aiming towards the opponent's heart. If the opponent blocks the attack, this attack will still go through. If the opponent stops the attack with a block while the attack still hits where the user's heart may be locate at makes the opponent unable to move for three movements. If the opponent does not block the attack however the opponent is unable to move for a post.
Name:
Shotgun
Rank:
B
Type:
Taijutsu - Signature
Description:
A rapid series of quick shots delivered from long range in a sequence so fast that it is nearly impossible to dodge them all. The Shotgun is especially troublesome to Infighters as they literally form a wall of punches, keeping them at bay. Hindai is able to use the Shotgun with either his left or right arm and usually alternates between the two in succession, though he can throw these high-speed punches with both arms simultaneously. Normally a person is capable of attacking with their left and right hand within one movement one time. With Shotgun the user is capable of attacking two times with their left hand, and two times with their right hand per movement equal to that of the whole round. When the user attacks they are capable of attacking faster, but they attack wildly, their attacks are never precise and they are not very accurate as well.
Name:
Frog Punch
Rank:
C
Type:
Taijutsu
Description:
An uppercut that has the boxer lowers themselves into a full squatting position and then leaping upwards, towards the opponent akin to a Frog, hence its namesake. The fighter may strike with either arm while rising from this crouching stance. Because the spring action that brings about its power requires both knees to be fully bent, the Frog Punch is easily telegraphed and is best used as a Counter after ducking beneath a Hook in order to help avoid any potential retaliation.
- Giant Eyed Frog Punch
User bends down and put's the entire strength into the user's legs. Then the user jumps up for a Frog Punch. User while jumping up then combines with a spinning punch with both arms which amplifies the strength of the technique greatly. This technique depending on the user's class level has a knock back sending the opponent flying away into the distance, making the opponent fly upwards.
Name:
Haymaker
Rank:
C; Variations are B
Type:
Taijutsu
Description:
A punch in which the arm is whipped sideways from the shoulder joint with minimal elbow bend. The Haymaker is a technique in which the user hits with all they got for a knock out. This technique uses variations to attack the opponent as well.
- Jolt Blow
The Jolt Blow is a reckless punch distinguished by putting the entire body weight of a fighter behind a single punch. The combatant charge forward, building up momentum as the arm is whipped sideways from the shoulder joint to unleash a huge punch. Basically it’s haymaker to utilize complete destruction if connected. This Technique is utilized by the user's legs by pushing forward.- Tornado Jolt
Refined version of Jolt Blow. By twisting the body to its limits, the speed of a hook increases dramatically, giving a big amount of additional power. With this technique a user doesn't even have to take a running start, the user can simply perform the Tornado Dash(A use of the dash while spinning then utilizing a powerful twist). Basically it’s haymaker to utilize complete destruction if connected..
Name:
Liver Punch
Rank:
C
Type:
Taijutsu
Description:
The liver blow is a hit to the liver, which is underneath a individual’s right pectoral behind the rib cage. If hit hard enough, it ruptures the liver causing internal bleeding, which causes the person to experience nausea and feel faint. It is a very effective attack to stop someone from moving around,
Name:
Body Dragon Blow
Rank:
B
Type:
Taijutsu - Signature
Description:
A close range Body Blow is delivered and, while the opponent's attention is still directed downward, a Swinging, Overhead Punch, is thrown above their line of sight. It is best used after priming the opponent with multiple Body Blows. The amount of blows that is delivered depends on how many blows the user wishes to hit, however may equal to how many movements the user knows.
Name:
Hedgehog
Rank:
C
Type:
Taijutsu
Description:
A technique where the user throws a rapid barrage of punches at the opponent that pricks them over and over again. User has good control of these punches, and can weave them through the tiny openings of the opponents' guard.
Name:
Coconut Punch
Rank:
B
Type:
Taijutsu - Signature
Description:
A Coconut Punch is an irregular blow that's usually performed as a Counter. After being hit by a punch, the boxer reels backwards as if they were heavily damaged, feigning injury in the hopes that the opponent will seize the opportunity to finish them off with a big hit, most likely their best attack. Anticipating this, the fighter is then able to readily Counter, stepping forward to add even more momentum to a powerful punch.
[b]Link to Accepted Profile[/b]:
[url=http://narutodivinexx.proboards.com/index.cgi?board=acceptedcharacter&action=display&thread=545&page=1]Jin Moukou[/url]
[b]Character Name[/b]:
Jindai Moukou
[b]Character Rank[/b]:
Chunin
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Dash
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
With this technique, the user uses the unbelievable power in the legs to move forward and counteract the opponent in a fashion that is similar to a shushin, except the user uses his own speed and not a teleportation, so it is slower then a shushin of the users level but can be used for high speeds or to surprise the enemy. He can also move from side to side to dodge attacks and counteract.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Peek-a-Boo
[b]Rank[/b]:
E
[b]Type[/b]:
Taijutsu - Signature Stance
[b]Description[/b]:
To adopt an effective peek-a-boo position, hold your hands next to each other in front of your face. Keep your elbows tight against your body whilst maintaining a relaxed stance. This guard will minimize damage from direct strikes to the head but it is a difficult guard from which to mount a counter-attack. The main drawback to the peek-a-boo is that it leaves the boxer vulnerable to side attacks from the opponent. The peek-a-boo defensive style is especially suitable for shorter fighters.
This is primarily because shorter boxers have shorter arms and are therefore able to gain more leverage in looping punches. Furthermore, shorter fighters will be able to cover the gaps in the guard position more effectively. Taller fighters, who will presumably have longer torsos, are more vulnerable to strikes on the body than shorter boxers. This is not to say that they should avoid employing the peek-a-boo guard but they should always be more aware of this increased vulnerability.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Infinity Roll
[b]Rank[/b]:
B
[b]Type[/b]:
Taijutsu - Signature Move
[b]Description[/b]:
An attack used to end fights with final blows from his fists.
The Infinity Roll is a maneuver that combines both offense and defense by dodging while delivering punches at the same time. The boxer continually bobs and weaves, with the head swaying in a rolling figure 8 motion, namely an infinity symbol and uses the momentum of the entire body to deliver powerful blows side to side from the opponent's blind spots.
The technique does consecutive damage to the opponent with the users powerful fists capable of ending a fight with the powerful blows from his fists since the damage adds up and focuses on gaining more power with every sway.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Gazelle Punch
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
While the motion for the punch is simply that of a Hook, the majority of the power is derived from the propulsion caused by the lower body as the boxer assumes a ducking position and then springs forward. As the name implies, a strong lower body, or leg muscles as resilient as that of a Gazelle's, is vital to the success of the Gazelle Punch. When the user attacks, this is used as a counter attack, or as a secondary attack.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Smash
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
One of the more versatile power moves in his arsenal, he uses different variations, that still count as the move in question as it is very powerful.
The Smash is a Middle-Range Blow that is hard to predict as it is unorthodox, curving upwards at a diagonal angle somewhere between a Straight and an Upper. Because it can only be thrown from a position where the guard is lowered, the Smash has the potential to be prone to Counters.
[ul]
[li][b]3/4 Upper[/b]
Connected to the Smash in the respect that it strikes in the area between a Straight and an Upper and is thrown from a stance that uses a lowered guard, the 3/4 Uppercut can be easily differentiated as it follows a straight, diagonal path without curling inward. It also shares similarities with the Short Upper as they are both compact, vertical punch.
[/li][li][b]Low Modified Version Smash[/b]
A more powerful variation of the Smash which increases its damaging capabilities by throwing the full weight of the body into the punch in a much larger, upward swing. It is thrown by bending the knees further and tilting the body to the side, so far that the boxer virtually vanishes from the opponent's line of sight, before propelling upwards in the same manner as that of an Uppercut.
[/li][/ul]
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Corkscrew Punch
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
It most closely resembles a Straight, but is thrown inward while twisting the shoulder, elbow, and wrist. The Corkscrew uses the same science as that of a bullet firing out of a gun, where the combination of a spinning projectile and excessive force causes a greater impact. The motions involved are similar to that of a Screwball in Baseball and this analogy is fitting as the punch has a noticeable "wind-up" sequence that makes it somewhat foreseeable. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Bullet
[b]Rank[/b]:
B
[b]Type[/b]:
Taijutsu - Signature
[b]Description[/b]:
This is a powerful jab that a user throws by twisting both their shoulders and their wrist. Because all of the power is fixated on a single target, it has a high level of penetration. This jab is similar to the Corkscrew, however unlike the Corkscrew, it can be thrown repeatedly. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts. This is a stronger or a slightly different version of the Corkscrew.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Heart Break Shot
[b]Rank[/b]:
B
[b]Type[/b]:
Taijutsu - Signature
[b]Description[/b]:
If the heart is hit hard enough, it stops for an instant, paralyzing the victim for a brief moment. This technique is a very useful technique when needed. When the user first performs this technique they perform the Corkscrew Punch aiming towards the opponent's heart. If the opponent blocks the attack, this attack will still go through. If the opponent stops the attack with a block while the attack still hits where the user's heart may be locate at makes the opponent unable to move for three movements. If the opponent does not block the attack however the opponent is unable to move for a post.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Shotgun
[b]Rank[/b]:
B
[b]Type[/b]:
Taijutsu - Signature
[b]Description[/b]:
A rapid series of quick shots delivered from long range in a sequence so fast that it is nearly impossible to dodge them all. The Shotgun is especially troublesome to Infighters as they literally form a wall of punches, keeping them at bay. Hindai is able to use the Shotgun with either his left or right arm and usually alternates between the two in succession, though he can throw these high-speed punches with both arms simultaneously. Normally a person is capable of attacking with their left and right hand within one movement one time. With Shotgun the user is capable of attacking two times with their left hand, and two times with their right hand per movement equal to that of the whole round. When the user attacks they are capable of attacking faster, but they attack wildly, their attacks are never precise and they are not very accurate as well.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Frog Punch
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
An uppercut that has the boxer lowers themselves into a full squatting position and then leaping upwards, towards the opponent akin to a Frog, hence its namesake. The fighter may strike with either arm while rising from this crouching stance. Because the spring action that brings about its power requires both knees to be fully bent, the Frog Punch is easily telegraphed and is best used as a Counter after ducking beneath a Hook in order to help avoid any potential retaliation.
[ul]
[li]Giant Eyed Frog Punch
User bends down and put's the entire strength into the user's legs. Then the user jumps up for a Frog Punch. User while jumping up then combines with a spinning punch with both arms which amplifies the strength of the technique greatly. This technique depending on the user's class level has a knock back sending the opponent flying away into the distance, making the opponent fly upwards.
[/li][/ul]
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Haymaker
[b]Rank[/b]:
C; Variations are B
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
A punch in which the arm is whipped sideways from the shoulder joint with minimal elbow bend. The Haymaker is a technique in which the user hits with all they got for a knock out. This technique uses variations to attack the opponent as well.
[ul]
[li] Jolt Blow
The Jolt Blow is a reckless punch distinguished by putting the entire body weight of a fighter behind a single punch. The combatant charge forward, building up momentum as the arm is whipped sideways from the shoulder joint to unleash a huge punch. Basically it’s haymaker to utilize complete destruction if connected. This Technique is utilized by the user's legs by pushing forward.
[/li][li] Tornado Jolt
Refined version of Jolt Blow. By twisting the body to its limits, the speed of a hook increases dramatically, giving a big amount of additional power. With this technique a user doesn't even have to take a running start, the user can simply perform the Tornado Dash(A use of the dash while spinning then utilizing a powerful twist). Basically it’s haymaker to utilize complete destruction if connected..
[/li][/ul]
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Liver Punch
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
The liver blow is a hit to the liver, which is underneath a individual’s right pectoral behind the rib cage. If hit hard enough, it ruptures the liver causing internal bleeding, which causes the person to experience nausea and feel faint. It is a very effective attack to stop someone from moving around,
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Body Dragon Blow
[b]Rank[/b]:
B
[b]Type[/b]:
Taijutsu - Signature
[b]Description[/b]:
A close range Body Blow is delivered and, while the opponent's attention is still directed downward, a Swinging, Overhead Punch, is thrown above their line of sight. It is best used after priming the opponent with multiple Body Blows. The amount of blows that is delivered depends on how many blows the user wishes to hit, however may equal to how many movements the user knows.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Hedgehog
[b]Rank[/b]:
C
[b]Type[/b]:
Taijutsu
[b]Description[/b]:
A technique where the user throws a rapid barrage of punches at the opponent that pricks them over and over again. User has good control of these punches, and can weave them through the tiny openings of the opponents' guard.
[/blockquote][/blockquote]
[blockquote][blockquote]
[hr]
[b]Name[/b]:
Coconut Punch
[b]Rank[/b]:
B
[b]Type[/b]:
Taijutsu - Signature
[b]Description[/b]:
A Coconut Punch is an irregular blow that's usually performed as a Counter. After being hit by a punch, the boxer reels backwards as if they were heavily damaged, feigning injury in the hopes that the opponent will seize the opportunity to finish them off with a big hit, most likely their best attack. Anticipating this, the fighter is then able to readily Counter, stepping forward to add even more momentum to a powerful punch.
[/blockquote][/blockquote]