PAME
NEWB
Who, me?
Posts: 48
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Post by PAME on Aug 5, 2009 7:18:28 GMT -5
Character Name: Suijouki Banpo Character Rank: Genin Link to Accepted Profile: narutodivinexx.proboards.com/index.cgi?board=acceptedcharacter&action=display&thread=572&page=1
Basic Techniques
Name: Bushin no Jutsu ~ Clone Technique Rank: E Type: Ninjutsu Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Name: Henge no Jutsu ~ Transformation Technique Rank: E Type: Ninjutsu Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Name: Kawarimi no Jutsu ~ Change of Body Stance Technique Rank: E Type: Ninjutsu Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Name: Shunshin no Jutsu ~ Body Flicker Technique Rank: D Type: Ninjutsu Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Kekkai Genkai
Name: Shintou Ayatsuri ~ Osmosis Manipulation Rank: - Type: Ninjutsu Description: Shintou Ayatsuri is the Kekkai Genkai of the Suijouki Clan. With their chakra, they can artificially increase the concentration of fluid in their cells. This triggers a natural process called "Osmosis", which causes their cells to absorb water from their surroundings, being anything from a puddle of water to the air itself, to compensate this difference in concentration and increase their size and weight. How long the user takes to fully load himself depends on the surroundings. In dry regions it could take various minutes, while it can be done nearly instantly while in contact with a source of water. The maximum amount of water absorbed depends on the skills of the user. Ofcourse, there is a maximum amount of water that can be absorbed before the cells burst. This is usually obtained at Jounin level.
By the same means, the user can lower the concentration in their cells in a blink of the eye, causing the cells to release water in the form of lose particles (steam) to once again even the concentration between them and their surroundings. This forms the basis of most Suijouki Clan techniques.
Bloodline Taijutsu
Name: Karyokuken~ Steam Power Fist Rank: D Type: Taijutsu Description: Karyokuken is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. While punching, the user releases an amount of steam from their elbow. This causes his fist to rocket forward at even greater speed, increasing the blow upon impact.
Name: Karyokukyaku ~ Steam Power Kick Rank: D Type: Taijutsu Description: Karyokukyaku is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. While kicking, the user releases an amount of steam from the back of his heel. This causes his leg to rocket forward at even greater speed, increasing the blow upon impact.
Name: Karyoku Janpu ~ Steam Power Jump Rank: D Type: Taijutsu Description: Karyoku Janpu is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. At any time, the user releases a firm amount of steam from his heels. This either allows himself to jump higher than usual or to send himself rocketing towards the target.
Name: Karyoku Kousaku ~ Steam Power Maneuver Rank: D Type: Taijutsu Description: Karyoku Kousaku is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. While in midair, the user unleashes a firm amount of steam from one side of his body. This pushes him sidewards, allowing him to dodge attacks while airborn.
Bloodline Ninjutsu
Name: Suchi Muhanma ~ Steam Hammer Rank: D Type: Ninjutsu Description: Suchi Mahanma is a Ninjutsu technique involving the Suijouki Clans Kekkai Genkai. While close to his opponent, the clanmember thrusts his hand towards the opponent. Though it appears as if he's going to hit his target, he stops at about a feet distance and releases a powerful burst of steam from his handpalm. This burst is capable of knocking over opponents and badly hurting them.
Name: Jouki Tenpou ~ Steam Cannon Rank: C Type: Ninjutsu Description: Jouki Tenpou is a Ninjutsu technique involving the Suijouki Clans Kekkai Genkai. Due to involving simple water and no water natured chakra, it has no elemental strengths or weaknesses. The user aims his handpalms towards the target and calls forth a powerful beam of steam. This beam is capable of fending off incoming projectiles and knocking over opponents, badly hurting them.
Name: Karyoku Heki ~ Steam Power Barrier Rank: D Type: Ninjutsu Description: Karyoku Heki is a Suijouki Ninjutsu technique utilizing their Kekkai Genkai. When attacked, the user releases steam from the targeted part of his body. This fends off projectiles and most Taijutsu attacks, unless great strength is put into them.
Suiton Ninjutsu
Name: Suiton: Mizu no Muchi ~ Water Release: Whip of Water Rank: D Type: Ninjutsu Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Name: Suiton: Mizu Bushin no Jutsu ~ Water Release: Water Clone Technique Rank: C Type: Ninjutsu Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
[u]Basic Techniques[/u] [spoiler] [b]Name[/b]: Bushin no Jutsu ~ Clone Technique [b]Rank[/b]: E [b]Type[/b]: Ninjutsu [b]Description[/b]: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
[b]Name[/b]: Henge no Jutsu ~ Transformation Technique [b]Rank[/b]: E [b]Type[/b]: Ninjutsu [b]Description[/b]: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
[b]Name[/b]: Kawarimi no Jutsu ~ Change of Body Stance Technique [b]Rank[/b]: E [b]Type[/b]: Ninjutsu [b]Description[/b]: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
[b]Name[/b]: Shunshin no Jutsu ~ Body Flicker Technique [b]Rank[/b]: D [b]Type[/b]: Ninjutsu [b]Description[/b]: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. [/spoiler]
[u]Kekkai Genkai[/u] [spoiler] [b]Name[/b]: Shintou Ayatsuri ~ Osmosis Manipulation [b]Rank[/b]: - [b]Type[/b]: Ninjutsu [b]Description[/b]: Shintou Ayatsuri is the Kekkai Genkai of the Suijouki Clan. With their chakra, they can artificially increase the concentration of fluid in their cells. This triggers a natural process called "Osmosis", which causes their cells to absorb water from their surroundings, being anything from a puddle of water to the air itself, to compensate this difference in concentration and increase their size and weight. How long the user takes to fully load himself depends on the surroundings. In dry regions it could take various minutes, while it can be done nearly instantly while in contact with a source of water. The maximum amount of water absorbed depends on the skills of the user. Ofcourse, there is a maximum amount of water that can be absorbed before the cells burst. This is usually obtained at Jounin level.
By the same means, the user can lower the concentration in their cells in a blink of the eye, causing the cells to release water in the form of lose particles (steam) to once again even the concentration between them and their surroundings. This forms the basis of most Suijouki Clan techniques. [/spoiler]
[u]Bloodline Taijutsu[/u] [spoiler] [b]Name[/b]: Karyokuken~ Steam Power Fist [b]Rank[/b]: D [b]Type[/b]: Taijutsu [b]Description[/b]: Karyokuken is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. While punching, the user releases an amount of steam from their elbow. This causes his fist to rocket forward at even greater speed, increasing the blow upon impact.
[b]Name[/b]: Karyokukyaku ~ Steam Power Kick [b]Rank[/b]: D [b]Type[/b]: Taijutsu [b]Description[/b]: Karyokukyaku is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. While kicking, the user releases an amount of steam from the back of his heel. This causes his leg to rocket forward at even greater speed, increasing the blow upon impact.
[b]Name[/b]: Karyoku Janpu ~ Steam Power Jump [b]Rank[/b]: D [b]Type[/b]: Taijutsu [b]Description[/b]: Karyoku Janpu is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. At any time, the user releases a firm amount of steam from his heels. This either allows himself to jump higher than usual or to send himself rocketing towards the target.
[b]Name[/b]: Karyoku Kousaku ~ Steam Power Maneuver [b]Rank[/b]: D [b]Type[/b]: Taijutsu [b]Description[/b]: Karyoku Kousaku is a Suijouki Taijutsu technique utilizing their Kekkai Genkai. While in midair, the user unleashes a firm amount of steam from one side of his body. This pushes him sidewards, allowing him to dodge attacks while airborn. [/spoiler]
[u]Bloodline Ninjutsu[/u] [spoiler] [b]Name[/b]: Suchi Muhanma ~ Steam Hammer [b]Rank[/b]: D [b]Type[/b]: Ninjutsu [b]Description[/b]: Suchi Mahanma is a Ninjutsu technique involving the Suijouki Clans Kekkai Genkai. While close to his opponent, the clanmember thrusts his hand towards the opponent. Though it appears as if he's going to hit his target, he stops at about a feet distance and releases a powerful burst of steam from his handpalm. This burst is capable of knocking over opponents and badly hurting them.
[b]Name[/b]: Jouki Tenpou ~ Steam Cannon [b]Rank[/b]: C [b]Type[/b]: Ninjutsu [b]Description[/b]: Jouki Tenpou is a Ninjutsu technique involving the Suijouki Clans Kekkai Genkai. Due to involving simple water and no water natured chakra, it has no elemental strengths or weaknesses. The user aims his handpalms towards the target and calls forth a powerful beam of steam. This beam is capable of fending off incoming projectiles and knocking over opponents, badly hurting them.
[b]Name[/b]: Karyoku Heki ~ Steam Power Barrier [b]Rank[/b]: D [b]Type[/b]: Ninjutsu [b]Description[/b]: Karyoku Heki is a Suijouki Ninjutsu technique utilizing their Kekkai Genkai. When attacked, the user releases steam from the targeted part of his body. This fends off projectiles and most Taijutsu attacks, unless great strength is put into them. [/spoiler]
[u]Suiton Ninjutsu[/u] [spoiler] [b]Name[/b]: Suiton: Mizu no Muchi ~ Water Release: Whip of Water [b]Rank[/b]: D [b]Type[/b]: Ninjutsu [b]Description[/b]: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
[b]Name[/b]: Suiton: Mizu Bushin no Jutsu ~ Water Release: Water Clone Technique [b]Rank[/b]: C [b]Type[/b]: Ninjutsu [b]Description[/b]: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. [/spoiler]
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Post by Pwn on Aug 5, 2009 12:08:47 GMT -5
Can I get a name, rank, and link to the accepted profile?
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PAME
NEWB
Who, me?
Posts: 48
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Post by PAME on Aug 5, 2009 12:13:35 GMT -5
When you think you've got everything ready, there's always 1 thing you forget. ;D Fixed it.
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Post by Pwn on Aug 5, 2009 12:24:17 GMT -5
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Post by RIKU on Aug 6, 2009 5:55:06 GMT -5
Approved.
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